Health Leech Scroll is Broken in Rise of the Ninja Naruto

Look, we all know the health leech scroll is broken in Rise of the Ninja Naruto , but I don't think some people realize just how much it really trivializes the whole experience. If a person was raised playing this Xbox 360 console classic, a person probably keep in mind that sensation of hitting the wall—maybe a boss fight that seemed a bit too fast or a combat section within the Forest of Death that kept draining your health. Then, you found this. You equipped that specific scroll, plus suddenly, the game wasn't even the same genre any more. It went through a tactical-ish fighter to a complete power trip exactly where you were generally immortal.

It's kind of humorous looking back with how 2007-era online game balance worked. Nowadays, a developer might patch this inside a week of release, but in the past, we just lived with the damage. And honestly? The health leech auto technician is probably the most chaotic thing in the entire game.

What Makes the Health Leech Scroll So Ridiculous?

If you're new to the sport or just haven't performed it since the Bush administration, let's break down why this thing is a problem. In Naruto: Rise of the Ninja , scrolls are usually essentially your tools. They give a person buffs, extra damage, or defensive perks. Most of them are pretty balanced. You get a little boost to your kunai harm or a slight bump in your own chakra recovery. Standard stuff.

After that there's the health leech scroll .

The idea is simple: every time you get a hit with an opponent, you obtain a portion of that will damage back since health. It seems okay on paper, best? Plenty of games have lifesteal. But the scaling in Rise of the Ninja is completely out of whack. Because the combat is constructed around fast combos and multi-hit guitar strings, you aren't simply getting a small tick of health back. You're basically refilling your club while you're beating the brakes off your opponent. It becomes every offensive move into a defensive 1.

Combat Without Consequences

The biggest issue is that it gets rid of the "risk versus. reward" element of the fighting program. Normally, if you go for a big, flashy combination, you're leaving your self open to a replacement jutsu or a counter-attack. If you mess up, you reduce health.

With the health leech scroll equipped, that danger quite much evaporates. Actually if your opponent manages to get a few strikes on you, all a person have to do is catch all of them in one decent combo to undo almost all the damage they will just did. This makes the substitution mechanic—which is supposed to be the core of the strategy—feel almost optionally available. Why bother timing a perfect teleport when you can simply tank the hit and punch your path back to complete health five mere seconds later?

Cheesing the Story Setting

Let's chat about the campaign. Rise of the Ninja does a great job of making a person think that Naruto developing up, meaning a few of the earlier fights are meant to be tough. You're the kid who barely knows how in order to use chakra. Yet once you get hold of that scroll, the narrative tension simply kind of passes away.

Take the Zabuza fights, one example is. Those are intended to be high-stakes, tense encounters where one mistake means you're toast. Yet with the health leech scroll, Zabuza goes from becoming the "Demon of the Mist" to a walking health pack. Every time he or she hits you with his giant blade, you just hit him back having a few punches plus poof , your health bar is natural again.

It's even worse (or better, depending on how you look at it) during the Chunin Examinations. The Gaara combat is legendary to be a difficulty spike, but the health leech scroll makes Gaara's sand shield look like a joke. You don't even need to be particularly good at the game to win; you just need to maintain swinging.

The Economy of the Game

An additional reason the health leech scroll is broken in Rise of the Ninja Naruto is how easy this is to keep it active. As soon as you realize how good it is, a person stop spending your own Ryo on other things. You don't require health potions or even specialized scrolls for different elements. You simply need that one lifesteal effect. It pauses the game's internal economy because you have got no reason to interact with most of the items the shops provide. Why buy the tactical advantage when you can purchase immortality?

The Multiplayer Nightmare

Should you ever played this game locally along with friends, you probably had an unspoken rule: "No health leech scrolls. " If you didn't have that principle, I'm guessing your own friendships were examined.

In a PvP environment, the scroll is a nightmare. In the event that one player offers it and the other doesn't, the match is more than before it begins. The player with out the scroll needs to play an ideal game. They have to avoid almost every hit, because the moment they get marked, their hard-earned progress is erased.

Even in the event that both players use it, the fits just become these types of weird, never-ending slogs. It's like watching two people attempt to empty a pool with spoons whilst someone else is filling it along with a hose. The "meta" of the game completely collapses. You stop viewing cool jutsu and tactical movement, and you just see people spamming the fastest multi-hit combos possible to maintain their health pubs topped off. It's the definition of "broken. "

Why Was This Ever Allowed?

I often question what the programmers at Ubisoft Montreal were thinking with this one. To be fair, Rise of the Ninja was one of the first truly great Western-developed cartoons games. They obtained so many points right—the exploration of the Hidden Leaf Village, the songs, the art design. But the aggressive balance of the combat system was clearly a bit of an afterthought.

Back then, video games didn't have the same level of scrutiny that they do now. Right now there weren't thousands of YouTubers making "Game Breaking Glitch" video clips within two hrs of a game's launch. People just found these items out by phrase of mouth or even through old community forums. I think the devs probably viewed it as the "cool power-up" with regard to players who were struggling with the difficulty, without realizing that experienced players would use it to absolutely shatter the game's mechanics.

A Relic of 2007

There's a particular charm to it, though. Contemporary games are extremely balanced and "fair" that they sometimes experience a bit sterile. There's something nostalgic about finding the mechanic that's clearly unintended or overpowered and just using it to the finish line. Using the health leech scroll feels such as you've found the secret cheat code that the video game forgot to conceal. It's part of that mid-2000s gaming DNA where issues were just a little janky, a little out of balance, but a whole lot of enjoyable.

The Underside Line

Therefore, is the game still worth playing even though the health leech scroll is broken in Rise of the Ninja Naruto ? Honestly, yeah. It's nevertheless one of the best Naruto video games available. The method it captures the "Land of Waves" and "Chunin Exam" arcs is fantastic. The platforming about Konoha is still satisfying, and the jutsu mini-games are far more engaging compared to the simple button-mashing we see within the Ultimate Ninja Thunderstorm series.

But when you're returning in order to play it with regard to the sake of nostalgia, do your favor: maybe consider using a run without the health leech scroll. You'll find that the combat program actually has the lot of depth that the scroll usually hides. You'll have to in fact learn how in order to block, tips on how to time your substitutions, and how to control your chakra properly.

After that again, if you simply want to sense like an easy Shinobi god who can't be wiped out by anything short of a Tailed Beast Bomb, proceed ahead and provide it. Just don't expect your buddies to play with you if you bring that thing directly into the multiplayer area. It was broken within 2007, it's broken now, and it'll probably be broken permanently. And in an odd way, I wouldn't have it any other way.